|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #3
|
351 |
1 |
113618227 |
| 2 |
|
Empire #10
|
333 |
1 |
111628020 |
| 3 |
|
Empire #14
|
309 |
1 |
115471978 |
| 4 |
|
Empire #5
|
300 |
1 |
92419855 |
| 5 |
|
Empire #7
|
300 |
1 |
85082633 |
| 6 |
|
Empire #6
|
244 |
1 |
45526217 |
| 7 |
|
Empire #1
|
199 |
1 |
68811940 |
| 8 |
|
Empire #12
|
137 |
1 |
13893392 |
| 9 |
|
Empire #0
|
1 |
1 |
3200 |
Artefacts found: 17/17

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Research Laboratory - Increases your research production by 10%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Advanced Robotics - Technology requirements are now halved!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Skrullos Fragment - Grants you the ability to change race once a day!

Obelisk - Raises readiness maximums by 15%!

Resource Tree - Your scientists developed a new research, improving resource production!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!