General:
All processes around the tick have been rewrote with promising results, Tick, Operations and Incantations
The new map now falls under 'Full Map' the latest version I may have forgot to post. This now shows planets when hovering/pressing a system and fully interactable. Clicking a planet will take you directly there.
The Old Map remains under map for those opposing change, I still ask you to try the new one. Plenty of possibilities.
Plenty of work that will go unnoticed. We had a bot spammer creating multiple accounts per week, dealt with. Auto check game is online that now fully relaunches including restarting the tick etc.
Auto round reset, normally within 24-48 hours of the round ending with the round starting 24 hours after that
Fast Round:
Interest:
-Reduced to 10% of what it is in Regular round
-Wookies from 0.5% to 0.05%
-Jackos from 0.2% to 0.02%
Special Operations:
Military Sabotage:
-No longer targets Agents, Psychics or Ghost Ships
-Minimum success rate has returned
-% destroyed drastically changed, barely succeed, barely kill anything etc
Psychic Assault:
-Attacker losses drastically changed, myself like others always found the Spell to do more harm than good.
-Attacker and Defender losses adjust depending on success. Massively successful, attacker barely losses, defender losses plenty and vice versa
False Intel:
-New Operation, similar to Psychic Assault it aims to kill enemy agents
-Currently available to all races
Both Psychic Assault and False Intel will probably need some balancing, I also need to look at what Races these are available too.
General:
Automatic reset will be suspended. Once both rounds have ended I have some more updates.
Special Operations:
Both Operations and Incantations have been rewrote in an effort to speed up the processes. Results on the test server with Bots have been far superior.
General:
Galaxy Activity
-Minimum/Maximum times adjusted in fast round
-Decay cannot exceed production
Fast Round:
Artefacts:
-Limited to 30 per round, randomly selected on round spawn
Special Operations:
Energy Surge
-Maximum damages reduced to match previous Python levels
Sense Artefact
-Base cost increased from 40% to 60% in fast round
-Difficulty increased from 3.0 to 5.0 in fast round
Maps Theft
-Difficulty increased from 4.5 to 5.5 in fast round