Artefact Status
Artefacts held by Tiny and Annoying #2. Round will end in 712 Weeks!
Empire Rankings
Empire Planets Players Networth
1 Tiny and Annoying #2 112 1 105713437
2 Wish-U-Wer-Ded Itch #12 108 1 29926588
3 CRAB XTERMINATOR-X #1 66 1 10120289
4 Empire #8 45 1 5067154
5 Empire #0 1 1 3701
6 Empire #5 1 1 2760

Artefacts found: 30/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
t-Veronica t-Veronica - Improves populations fighting strength, also fight in stage 3!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
Obelisk Obelisk - Raises readiness maximums by 15%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Proton Pack Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!
Citadel Citadel - Increases base City Population by 50%!
Terrigenesis Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!