|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #4
|
222 |
1 |
228926659 |
| 2 |
|
Empire #13
|
135 |
1 |
81200317 |
| 3 |
|
the lone wolf #2
|
78 |
1 |
4290651 |
| 4 |
|
Empire #14
|
8 |
1 |
72666 |
| 5 |
|
Empire #0
|
1 |
1 |
4990 |
Artefacts found: 30/30

Ether Gardens - Increases your energy production by 10%!

Crystal Synthesis - Increases your crystal production by 15%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Rabbit Theorum - Doubles your Population Research production!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Skrullos Fragment - Grants you the ability to change race once a day!

Obelisk - Raises readiness maximums by 15%!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Citadel - Increases base City Population by 50%!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!